Simple BST With Ruby

vang con

Init

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class Node
attr_accessor :left, :right, :value

def initialize(val)
@value = val
end
end

Display Tree

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def get_tree
puts "#{value}\n"
@left.get_tree() if @left
@right.get_tree() if @right
end

Add Node

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class Node
attr_accessor :left, :right, :value

def initialize(val)
@value = val
end

def add(new_val)
return if @value == new_val
if(@value > new_val)
add_left(new_val)
else
add_right(new_val)
end
end

private

def add_left(val)
if(@left)
@left.add(val)
else
@left = Node.new(val)
end
end

def add_right(val)
if(@right)
@right.add(val)
else
@right = Node.new(val)
end
end

end

Check existing?

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class Node
attr_accessor :left, :right, :value

def initialize(val)
@value = val
end

def include?(val)
return true if(@value == val)

if(@value > val)
return false if !@left
@left.include?(val)
else
return false if !@right
@right.include?(val)
end
end
end

Update Node

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def update(current_value, new_value)
if(@value == current_value)
@value = new_value
return true
end

if(@value > current_value)
return false if !@left
@left.update(current_value, new_value)
else
return false if !@right
@right.update(current_value, new_value)
end
end

Get Depth

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def max_depth(root)
return 0 if root.nil?
return [max_depth(root.left), max_depth(root.right)].max + 1
end

Example

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class Node
attr_accessor :left, :right, :value

def initialize(val)
@value = val
end

def get_tree
puts "#{value}\n"
@left.get_tree() if @left
@right.get_tree() if @right
end

def add(new_val)
return if @value == new_val
if(@value > new_val)
add_left(new_val)
else
add_right(new_val)
end
end

def include?(val)
return true if(@value == val)

if(@value > val)
return false if !@left
@left.include?(val)
else
return false if !@right
@right.include?(val)
end
end

def update(current_value, new_value)
if(@value == current_value)
@value = new_value
return true
end

if(@value > current_value)
return false if !@left
@left.update(current_value, new_value)
else
return false if !@right
@right.update(current_value, new_value)
end
end

private

def add_left(val)
if(@left)
@left.add(val)
else
@left = Node.new(val)
end
end

def add_right(val)
if(@right)
@right.add(val)
else
@right = Node.new(val)
end
end

end

a = Node.new(5)
puts "#{a.value} | #{a.left ? a.left.value : nil} | #{a.right ? a.right.value : nil}"

a.add(2)
a.add(7)
a.add(9)

a.get_tree()

a.update(7, 6)

puts "#{a.value} | #{a.left ? a.left.value : nil} | #{a.right ? a.right.value : nil}"

a.get_tree()

b = a.right
puts "#{b.value} | #{b.left ? b.left.value : nil} | #{b.right ? b.right.value : nil}"